Jul 03, 2006, 03:22 PM // 15:22
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#1
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Academy Page
Join Date: Jun 2006
Location: netherlands
Profession: W/
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monk healing build
i'am a mo/me and looking for 3 builds
monk starters build(because im on low lvl now):
looking for a faction build(because i cant go to prop. yet):
and good monk healing build with propecies included spells:
tyvm if you can gife me 1 of those builds
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Jul 03, 2006, 04:07 PM // 16:07
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#2
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haha you're dumb
Join Date: Jul 2005
Location: Moscow
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Jul 03, 2006, 04:23 PM // 16:23
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#3
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Academy Page
Join Date: Jun 2006
Location: netherlands
Profession: W/
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im not asking link i already got them i want a build wahts uptodate from other people here, if i wanted to take from htere i woudnt post
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Jul 03, 2006, 07:05 PM // 19:05
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#4
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haha you're dumb
Join Date: Jul 2005
Location: Moscow
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When I was a low on my monk I used these skills:
Orison of Healing
Sig of Devotion
Healing Breeze
Healing Seed
Heal Party
Mend Conditon
Remove Hex
Ressurect
As for the Factions and Prophecies builds there isn't really that big of a difference between what monk skills are used. I normally just use something similar to the build above but I replace Remove Hex for Inspired Hex and take out another skills for Word of Healing {E}. If you are still having trouble then look at the builds in the link I gave you and tweak them to what you see fit. You can also be Healing, Prot, or Boon Prot monk, just depends on what you are more comfortable with.
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Jul 03, 2006, 09:31 PM // 21:31
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#5
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Academy Page
Join Date: Jun 2006
Location: netherlands
Profession: W/
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ty for the beginning guide skills i can realy use that, i dont know if i can get words of healing at factions thats the problem( i started at cantha and i want to play that fiirst because i made a ranger at cantha and did tyra first :P) im now looking at info about words of healing at factions and i will use this build you gave me
tyvm halk
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Jul 04, 2006, 12:31 PM // 12:31
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#7
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Desert Nomad
Join Date: Mar 2006
Location: Netherlands
Guild: [TYW] "The Young World"
Profession: A/Me
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Heals that only cost 5 energy and have fast cast time are best.
The mesmer spell channeling is a good energy management spell. Cost only 5 energy and a recharge time of 15 seconds.
Quote:
Channeling
For 8-46 seconds, whenever you cast a spell, you steal 1 energy from each foe in the area.
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Jul 04, 2006, 06:16 PM // 18:16
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#8
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Without buying any skills:
Healing Touch (or whatever that spell is that requires you to touch someone to heal)
Healing Breeze
Remove Hex
Mend Ailment
Reversal Of Fortune
Shielding Hands
Resurrect
Smite
Put as many points as you can into Healing, then Protection, then Smite.
This is the starters, when you don't buy any skill at all.
By the time you leave the Island, you should have enough money to buy skills, armor and weapons. Then it gets fun.
When you get to Tyria, you should be around 20th level. There, you can start to get free skills from quests in Tyria. So make sure that you buy skills that can only be found in Factions, no sense in buying something you can eventually get for free.
With Tyria and Factions at 20th level:
Orison of Healing
Word of Healing (e)
Mend Ailment
Rebirth
Vigorous Spirit
Heal Other
Healing Breeze
Healing Touch or Divine Boon or Remove Hex or Signet of Devotion
If I bring Divine Boon, then I also Bring Boon Signet and not Heal Other
Hope this helps.
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Jul 04, 2006, 09:06 PM // 21:06
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#9
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Frost Gate Guardian
Join Date: Dec 2005
Location: Look above you!
Guild: Knights of Apathy
Profession: A/
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Tyrian PvP Spike Healer:
Divine Favor: 15 (11+4)
Healing Prayers: 13 (11+2)
Protection Prayers: 9 (8+1)
Sig. of Devotion
Dwayna's Kiss
Healing Touch
Vigorous Spirit
Aura of Faith [Elite]
Remove Hex
Mend Ailment
Protective Spirit
Basically, especially on melee characters you hit them with Aura of Faith and Vigorous Spirit - at this level vigorous will heal for 27 with each attack/skill used. Dwayna's Kiss, for only 5 energy, will heal for 250+. For each hex or enchantement added to your target ally, add 48 healing.
Alternate: Replace Remove hex with life attunement, adding 80%+ healing, if you really want to piss people off....
Last edited by Isil`Zha; Jul 04, 2006 at 09:09 PM // 21:09..
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Jul 05, 2006, 05:41 PM // 17:41
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#10
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Desert Nomad
Join Date: Mar 2006
Location: Netherlands
Guild: [TYW] "The Young World"
Profession: A/Me
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Quote:
Originally Posted by Isil`Zha
Tyrian PvP Spike Healer:
Divine Favor: 15 (11+4)
Healing Prayers: 13 (11+2)
Protection Prayers: 9 (8+1)
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How do you get that?
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Jul 05, 2006, 06:14 PM // 18:14
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#11
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Frost Gate Guardian
Join Date: Dec 2005
Location: Look above you!
Guild: Knights of Apathy
Profession: A/
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Head gear has +1 Divine Favor, and a +3 Divine Favor Superior Rune.
Then a major rune for Healing Prayers, and a minor rune for Protection Prayers.
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Jul 06, 2006, 03:56 PM // 15:56
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#12
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Desert Nomad
Join Date: Mar 2006
Location: Netherlands
Guild: [TYW] "The Young World"
Profession: A/Me
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Quote:
Originally Posted by Isil`Zha
Head gear has +1 Divine Favor, and a +3 Divine Favor Superior Rune.
Then a major rune for Healing Prayers, and a minor rune for Protection Prayers.
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That gives you -105 health. I don't think that will work since you'll become a giant monster magnet. They always go for the partymember with the least life.
Personally I rather play without superior and major runes. It really works, since I am ignored most of the time.
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Jul 06, 2006, 03:59 PM // 15:59
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#13
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Frost Gate Guardian
Join Date: Dec 2005
Location: Look above you!
Guild: Knights of Apathy
Profession: A/
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-55 when you count the rune of superior vigor.
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Jul 07, 2006, 01:25 PM // 13:25
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#14
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Desert Nomad
Join Date: Mar 2006
Location: Netherlands
Guild: [TYW] "The Young World"
Profession: A/Me
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Quote:
Originally Posted by Isil`Zha
-55 when you count the rune of superior vigor.
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Nope, since even without the superior skill runes, you would still use the superior vigor. Nobody likes little health.
Remember, monsters always know who's the weakest link in your party. They either go for the one with the weakest armour or the least health. Maybe there is more they metagame, but I don't know that. Some people are still clueless why monsters always ignore the tank and go directly for them
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Jul 07, 2006, 02:24 PM // 14:24
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#15
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Wilds Pathfinder
Join Date: Feb 2006
Profession: Mo/
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Quote:
Originally Posted by Silent Kitty
That gives you -105 health. I don't think that will work since you'll become a giant monster magnet. They always go for the partymember with the least life.
Personally I rather play without superior and major runes. It really works, since I am ignored most of the time.
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Actually, he said PvP spike healer, which makes the low health even worse. And the build rather foolish. If you are a spike healer, you should have infuse health - or you must be playing the role of a support spike healer. Regardless, I don't see how this build could help the OP out in the least.
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Jul 09, 2006, 07:14 PM // 19:14
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#16
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Pre-Searing Cadet
Join Date: Jul 2006
Location: Norway
Guild: Heros Excessively Rapin Others
Profession: Mo/W
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I can help you with the last of the builds
Want longer lasting monk enchantments?
Want cheaper casting of monk spells?
Want to give superior healing and be a lifesaver?
Without running out of energy immediatly?
Here's an superior healing-build that i've made. Containing both prophecies and factions skills.
Take a look here at my DHS-build (Divine Healing Spammer) Hope this help. GL!
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